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@ -1,29 +0,0 @@
"i'm so tired" software license 1.0
copyright (c) 2024 Trysdyn Black
this is anti-capitalist, anti-bigotry software, made by people who are tired of ill-intended organisations and individuals, and would rather not have those around their creations.
permission is granted, free of charge, to any user (be they a person or an organisation) obtaining a copy of this software, to use it for personal, commercial, or educational purposes, subject to the following conditions:
1. the above copyright notice and this permission notice shall be included in all copies or modified versions of this software.
2. the user is one of the following:
a. an individual person, labouring for themselves
b. a non-profit organisation
c. an educational institution
d. an organization that seeks shared profit for all of its members, and allows non-members to set the cost of their labor
3. if the user is an organization with owners, then all owners are workers and all workers are owners with equal equity and/or equal vote.
4. if the user is an organization, then the user is not law enforcement or military, or working for or under either.
5. the user does not use the software for ill-intentioned reasons, as determined by the authors of the software. said reasons include but are not limited to:
a. bigotry, including but not limited to racism, xenophobia, homophobia, transphobia, ableism, sexism, antisemitism, religious intolerance
b. pedophilia, zoophilia, and/or incest
c. support for cops and/or the military
d. any blockchain-related technology, including but not limited to cryptocurrencies
6. the user does not promote or engage with any of the activities listed in the previous item, and is not affiliated with any group that promotes or engages with any of such activities.
this software is provided as is, without any warranty or condition. in no event shall the authors be liable to anyone for any damages related to this software or this license, under any kind of legal claim.

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@ -6,8 +6,6 @@ FF6 BCEX Spoiler Log to JSON Parser
This tool uses only the Python standard library; no packages are needed. This tool uses only the Python standard library; no packages are needed.
Grab the latest release from the "Releases" section of the source repo, then unzip and run:
`./main.py <spoiler log filename.txt>` `./main.py <spoiler log filename.txt>`
It's recommended to pipe the output to `jq` or a similar json parsing tool. It's recommended to pipe the output to `jq` or a similar json parsing tool.
@ -26,15 +24,6 @@ The parser is quite brittle since the inconsistency of the original spoiler log
Additionally the tool only parses spoiler log data needed for known use-cases, so if you plan to use it you may need to request the inclusion of spoiler log sections. The tool can be expanded by adding new functions named `parse_SECTION` where `SECTION` is the full name of a section in the log, as presented in the log. Additionally the tool only parses spoiler log data needed for known use-cases, so if you plan to use it you may need to request the inclusion of spoiler log sections. The tool can be expanded by adding new functions named `parse_SECTION` where `SECTION` is the full name of a section in the log, as presented in the log.
Development targed BCEX 4.0, but BCEX 5.0 is in limited support. It works but all the bugs haven't been found yet.
BCCE (The community revival of the BCEX project) is supported, but support is geared toward taking BCCE's spoiler logs and producing identical output to BCEX. This means stats are not their own data object, but are folded into character data just like BCEX outputs it. Remonsterate is supported and inserts its data into the monsters object. BCCE (The community revival of the BCEX project) is supported, but support is geared toward taking BCCE's spoiler logs and producing identical output to BCEX. This means stats are not their own data object, but are folded into character data just like BCEX outputs it. Remonsterate is supported and inserts its data into the monsters object.
BCCE is in active development and this may break at any time; see the first paragraph in this section. BCCE is in active development and this may break at any time; see the first paragraph in this section.
## Known Support Gaps
These sections in the BCEX/BCCE spoiler logs currently have no logic and I'm aware of it. That doesn't mean sections *not* listed here have support; they may not and I'm not aware of them.
- TREASURE CHESTS
- JUNCTIONS

876
main.py
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@ -2,7 +2,7 @@
"""Parse BCEX (or BCCE) logs into json objects.""" """Parse BCEX (or BCCE) logs into json objects."""
__version__ = "0.5.1" __version__ = "0.3"
__author__ = "Trysdyn Black" __author__ = "Trysdyn Black"
import json import json
@ -10,709 +10,315 @@ import sys
from pathlib import Path from pathlib import Path
class Parser: # noqa: PLR0904 def parse_MONSTERS(data: str) -> dict[str, dict]: # noqa: C901, PLR0912
""" """
BCEX/BCCE spoiler logfile parser. Parse the MONSTERS section.
Sections missing support: This contains data on monsters including stat sheets, loot, and weaknesses.
- TREASURE CHESTS
- JUNCTIONS
""" """
result = {}
def __init__(self, filename: str) -> None: for m_text in data.split("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"):
"""Initialize parser with filename.""" info = {}
self.filename = filename info["stats"] = {}
self.config_sections = {} info["spells"] = {}
self.data_sections = {} name = "NULL"
for line in m_text.split("\n"):
@staticmethod # Name and level
def parse_MONSTERS(data: str) -> dict[str, dict]: # noqa: C901, PLR0912 if "(Level " in line:
""" name = line.split(" (")[0]
Parse the MONSTERS section. info["stats"]["level"] = int(line.split("(Level ")[1][:-1])
# Stat chart rows
This contains data on monsters including stat sheets, loot, and weaknesses. elif line.startswith("|"):
""" for stat in line[1:-1].split("|"):
result = {} if ":" in stat:
for m_text in data.split("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"): stat_name, stat_value = stat.split(":")
info = {} stat_name = stat_name.replace(".", "").strip().lower()
info["stats"] = {} info["stats"][stat_name] = int(stat_value)
info["spells"] = {} # Nullifies AND weaks, split by a ;
name = "NULL" elif line.startswith("NULLIFY:"):
for line in m_text.split("\n"): # If no weaknesses, WEAK section just doesn't appear, fudge it
# Name and level if "WEAK:" in line:
if "(Level " in line: null_text, weak_text = line.split(";")
name = line.split(" (")[0]
info["stats"]["level"] = int(line.split("(Level ")[1][:-1])
info["name"] = name
# Stat chart rows
elif line.startswith("|"):
for stat in line[1:-1].split("|"):
if ":" in stat:
stat_name, stat_value = stat.split(":")
stat_name = stat_name.replace(".", "").strip().lower()
info["stats"][stat_name] = int(stat_value)
# Nullifies AND weaks, split by a ;
elif line.startswith("NULLIFY:"):
# If no weaknesses, WEAK section just doesn't appear, fudge it
if "WEAK:" in line:
null_text, weak_text = line.split(";")
else:
null_text = line
weak_text = "WEAK: "
info["nullifies"] = null_text.split(": ")[1].split(", ")
info["weak"] = weak_text.split(": ")[1].split(", ")
# Due to split oddness we can populate a blank string into weakness
# Delete it if we did.
if info["weak"] == [""]:
del info["weak"]
# Specials are name=>desc as k:v
# I *think* you can only have one special...
elif line.startswith("SPECIAL"):
content = line.split(" ", 1)[1]
if len(content) > 1:
# BCEX 5.0 changes the skill name to be single quoted instead of double
special_name = content.split('"')[1] if '"' in content else content.split("'")[1]
special_desc = content.split(": ")[1]
info["special"] = {special_name: special_desc}
else:
info["special"] = {}
# Morph results, with a percent chance in each one
elif line.startswith("MORPH"):
_, chance, items = line.split(" ", 2)
# BCEX 5.0 has a bug where % can be doubled sometimes
chance = int(chance[1:-3].replace("%", ""))
items = items.split(", ")
if "morph" not in info:
info["morph"] = {"percent_chance": chance, "items": items}
# Everything else is a simple k: v list where v is comma-delimited
else: else:
for k in ["immune", "auto", "skills", "steal", "drops", "location"]: null_text = line
str_match = f"{k.upper()}:" weak_text = "WEAK: "
if line.startswith(str_match): info["nullifies"] = null_text.split(": ")[1].split(", ")
info[k] = line.split(": ")[1].split(", ") if line.upper().strip() != str_match else [] info["weak"] = weak_text.split(": ")[1].split(", ")
break # Specials are name=>desc as k:v
# I *think* you can only have one special...
if name != "NULL": elif line.startswith("SPECIAL"):
result[name] = info content = line.split(" ", 1)[1]
if len(content) > 1:
return result special_name = content.split('"')[1]
special_desc = content.split(": ")[1]
@staticmethod info["special"] = {special_name: special_desc}
def parse_REMONSTERATE(data: str) -> dict[str, dict]:
"""
Parse the BCCE-only REMONSTERATE section.
This contains a mapping of monster sprites: what they were and what they
turned into post-alteration.
"""
result = {}
for line in data.split("\n"):
if not line or line.startswith("-----"):
continue
name = line.split("(")[0].strip()
originally = line.split("(", 1)[1].split(")")[0].strip()
sprite = line.split("->")[1].strip().strip(".")
result[name] = {"originally": originally, "sprite": sprite}
return result
@staticmethod
def parse_CHARACTERS(data: str) -> dict[str, dict]: # noqa: C901
"""
Parse the CHARACTERS section.
This differs based on BCEX vs BCCE. In both flavors it contains basic data
like name, spells, location and special abilities. In BCEX it includes
stats as well. In BCCE stats is its own section.
Regardless of flavor, core logic will snap stats back into this section
later.
"""
replacements = {
"Looks like": "looks",
"World of Ruin location": "wor_location",
"Notable equipment": "equipment",
}
result = {}
for c_data in data.split("\n\n")[1:-1]:
info = {"stats": {}, "spells": {}, "natural_magic": False}
name = "NULL"
for line in c_data.split("\n"):
# Name
if line[0:2].isdigit():
name = line[4:]
info["name"] = name
# Stat chart rows: BCEX Version only
elif line.startswith("|"):
for stat in line[1:-1].split("|"):
if ":" in stat:
stat_name, stat_value = stat.split(":")
stat_name = stat_name.replace(".", "").strip().lower()
info["stats"][stat_name] = int(stat_value)
# Spell learnset rows
elif line.startswith(" LV"):
spell_level, spell_name = line.split("-", 1)
info["spells"][spell_name.strip()] = int(spell_level.strip().split(" ")[1])
# Command list
# Commands: is just a CSV list of things like "fight" "magic" etc. However if command
# randomization is on, these will be exotic things like "KitMerton" that need additional
# info provided from the COMMANDS section later.
# As such, we begin with a dehydrated hash of command_name=None, then the COMMANDS section
# will provide hydration data for the values.
elif line.startswith("Commands:"):
info["commands"] = {command.strip(): None for command in line.split(":")[1].split(",")}
elif line.startswith("Notable"):
info["equipment"] = [eq.strip() for eq in line.split(":")[1].split(",")]
# Special bare strings
elif line.startswith("Has natural"):
info["natural_magic"] = True
# Everything else: normal k=v colon strings
elif ":" in line:
field, value = line.split(":", 1)
if field in replacements:
field = replacements[field]
field = field.lower()
info[field] = value.strip()
result[name] = info
return result
@staticmethod
def parse_STATS(data: str) -> dict[str, dict]:
"""
Parse the BCCE-only STATS section.
BCCE splits character stats into its own section. We use largely the same
logic as CHARACTERS here to parse it, then return it as its own dict for
merging back into the CHARACTERS blob later.
"""
result = {}
# This is pretty identical to CHARACTERS
# Each character has a blank line between them
# Most everything else is k : v
for c_text in data.split("\n\n"):
name = "NULL"
c_data = {}
for line in c_text.split("\n"):
# Character name
if line[0:2].isdigit():
name = line[4:]
# Should be nothing, but let's be safe
elif ":" not in line:
pass
# A stat we can just save k : v
else: else:
stat, value = line.split(":") info["special"] = {}
c_data[stat] = int(value) # Everything else is a simple k: v list where v is comma-delimited
if name != "NULL":
result[name] = c_data
return result
@staticmethod
def parse_COMMANDS(data: str) -> dict[str, dict]:
"""
Parse the COMMANDS section.
This contains information on special commands, expanding contracted command
names into more detailed explanations like GranSaw = Grand Train + Chainsaw.
"""
commands = {}
# We split by ------ which divides the command name from its data
# As a result we have to pull the last line from each block and remember
# it as the name of the command in the next block. Blorf :)
next_command_name = None
for c_data in data.split("\n-------\n"):
c_data_lines = [c_data_line.strip() for c_data_line in c_data.split("\n")]
if "" in c_data_lines:
c_data_lines.remove("")
if next_command_name:
command_string = "; ".join(c_data_lines[:-1])
# Clip trailing junk from inconsistent spoiler log generation
# as well as the join above
if command_string.endswith("; "):
command_string = command_string[:-2]
if command_string.endswith("."):
command_string = command_string[:-1]
# Clean up a couple of clumsy string cases from the join above
command_string = command_string.replace(".; ", ": ")
command_string = command_string.replace(" ", " ")
command_string = command_string.replace(":;", ":")
# Commit the command to the dict
commands[next_command_name] = command_string
next_command_name = c_data_lines[-1].lower()
return commands
@staticmethod
def parse_SEED(data: str) -> dict[str, bool | str]:
"""
Parse the injected SEED section.
This is a fake section injected by the loader code. It contains nothing
but the seed code and we derive from this if the randomizer is BCCE or
BCEX, and try to pluck out other data.
We can't do much because the format is really hard to reverse.
"""
version, mode, flags, seed_num = data.split("|") if "|" in data else data.split(".")
return {
"version": version,
"flags": flags,
"seed_num": seed_num,
"mode": mode,
"is_bcce": data.startswith("CE"),
"seed": data,
}
@staticmethod
def parse_SECRET_ITEMS(data: str) -> list[str]:
"""
Parse the BCCE-only SECRET ITEMS section.
I'm unsure what this is for. It's a series of strings with no real obvious
significance, so we just return it as a list.
"""
# I have no idea what this is lol, dump it to a list for now
return [line for line in data.split("\n") if not line.startswith("---")]
@staticmethod
def parse_MUSIC(data: str) -> dict[str, dict]:
"""
Parse the MUSIC section.
This differs significantly between BCEX and BCCE: Numbers and data are split
with a period in BCCE and a colon in BCEX. BCEX puts arranger on the same line
as composer, split with --, BCEX lacks the Jukebox Title section entirely.
"""
music_sections = data.split("\n\n")
replacements = {}
for section in music_sections[1:]:
if not section.strip():
continue
# BCEX and BCCE divide numbers from data differently
if ":" in section[:6]:
_, info = section.split(":", 1)
else: else:
_, info = section.split(".", 1) for k in ["immune", "auto", "skills", "steal", "drops", "location"]:
str_match = f"{k.upper()}:"
if line.startswith(str_match):
info[k] = line.split(": ")[1].split(", ") if line.upper().strip() != str_match else []
break
# The name of the song being replaced preceeds a -> if name != "NULL":
old_name, info = info.split("->", 1) result[name] = info
old_name = old_name.strip()
replacements[old_name] = {} return result
# Info is, mostly, one item per line, so let's go by line
tok_info = info.split("\n")
for k in ("name", "title", "composer", "arranger", "jukebox_title"): def parse_REMONSTERATE(data: str) -> dict[str, dict]:
# Not every song has all the data """
if not len(tok_info): Parse the BCCE-only REMONSTERATE section.
break
line = tok_info.pop(0).strip() This contains a mapping of monster sprites: what they were and what they
turned into post-alteration.
"""
result = {}
for line in data.split("\n"):
if not line or line.startswith("-----"):
continue
name = line.split("(")[0].strip()
originally = line.split("(", 1)[1].split(")")[0].strip()
sprite = line.split("->")[1].strip().strip(".")
# BCCE puts arranger on its own line. BCEX puts it on the same line as result[name] = {"originally": originally, "sprite": sprite}
# composed, split by "--". So we have to handle both
if "-- Arranged by " in line:
line, arranger = line.split("-- Arranged by ", 1)
replacements[old_name]["arranger"] = arranger
# Jukebox Title is in prens with extra stuff to chomp return result
if "Jukebox title" in line:
line = line[16:-1]
# These strings are fluff but should only appear in compose/arranger lines
# so it's safe to just blindly chomp them
line = line.split("Composed by ", 1)[-1].strip()
line = line.replace("Ripped and/or arranged by ", "")
replacements[old_name][k] = line def parse_CHARACTERS(data: str) -> dict[str, dict]: # noqa: C901
"""
Parse the CHARACTERS section.
return replacements This differs based on BCEX vs BCCE. In both flavors it contains basic data
like name, spells, location and special abilities. In BCEX it includes
stats as well. In BCCE stats is its own section.
@staticmethod Regardless of flavor, core logic will snap stats back into this section
def parse_AESTHETICS(data: str) -> dict[str, str]: later.
""" """
Parse the BCCE-only AESTHETICS section. replacements = {"Looks like": "looks", "World of Ruin location": "wor_location", "Notable equipment": "equipment"}
This is just a k=v list we split up and strip. result = {}
"""
replacements = {}
for line in data.split("\n"): for c_data in data.split("\n\n")[1:-1]:
if ":" not in line: info = {"stats": {}, "spells": {}, "natural_magic": False}
continue name = "NULL"
old, new = line.split(":") for line in c_data.split("\n"):
old = old.strip() # Name
new = new.strip() if line[0:2].isdigit():
name = line[4:]
replacements[old] = new # Stat chart rows
# BCEX Version Only
elif line.startswith("|"):
for stat in line[1:-1].split("|"):
if ":" in stat:
stat_name, stat_value = stat.split(":")
stat_name = stat_name.replace(".", "").strip().lower()
info["stats"][stat_name] = int(stat_value)
return replacements # Spell learnset rows
elif line.startswith(" LV"):
spell_level, spell_name = line.split("-", 1)
info["spells"][spell_name.strip()] = int(spell_level.strip().split(" ")[1])
@staticmethod # Special k=v strings with comma-delimited lists
def parse_MAGITEK(data: str) -> dict[str, list]: elif line.startswith("Commands:"):
""" info["commands"] = [command.strip() for command in line.split(":")[1].split(",")]
Parse the BCCE-only MAGITEK section.
This section contains info on what Terra and the guards have in their magitek skill elif line.startswith("Notable"):
lists at the start of the game. Unfortunately like the STATS block, this keys on slot info["equipment"] = [eq.strip() for eq in line.split(":")[1].split(",")]
name and not randomized name, but at least it's super simple.
"""
result = {"terra": [], "others": []}
mode = None # Special bare strings
for line in data.split("\n"): elif line.startswith("Has natural"):
if line.startswith("Terra Magitek"): info["natural_magic"] = True
mode = "terra"
elif line.startswith("Other Actor"):
mode = "others"
elif line.strip() and mode:
result[mode].append(line.strip())
return result # Everything else: normal k=v colon strings
elif ":" in line:
field, value = line.split(":", 1)
if field in replacements:
field = replacements[field]
field = field.lower()
info[field] = value.strip()
@staticmethod result[name] = info
def parse_DANCES(data: str) -> dict[str, dict]:
"""
Parse the BCCE-only DANCES section.
This section's a list of dances with their effects chances. Each dance seems to return result
always have four effects, spaced at specific locations in the string, so we chomp
by hardcoded locations. Brittle.
"""
result = {}
dance = None
for line in data.split("\n"):
# Formatting line
if "-----" in line:
continue
# Result list
if line.startswith(" "):
# This is more brittle than I'd like but the logs space results out by
# character position and some dance results have spaces so it's hard to
# split properly.
for i in range(2, 57, 18):
chance, effect = line[i : i + 18].split(" ", 1)
result[dance][effect.strip()] = chance.strip()
# New dance section
elif line.strip():
dance = line.strip()
if dance not in result:
result[dance] = {"name": dance}
return result def parse_STATS(data: str) -> dict[str, dict]:
"""
Parse the BCCE-only STATS section.
@staticmethod BCCE splits character stats into its own section. We use largely the same
def parse_ESPERS(data: str) -> dict[str, dict]: logic as CHARACTERS here to parse it, then return it as its own dict for
""" merging back into the CHARACTERS blob later.
Parse the ESPERS section. """
result = {}
This section lists espers, what they teach, their bonuses, and locations. We # This is pretty identical to CHARACTERS
assume any line with a : in it is either BONUS or LOCATION and just k=v it. Any # Each character has a blank line between them
line after a blank line is an esper name, and anything else is a spell learn option. # Most everything else is k : v
""" for c_text in data.split("\n\n"):
result = {} name = "NULL"
c_data = {}
esper = None for line in c_text.split("\n"):
next_esper = False # Character name
for line in data.split("\n"): if line[0:2].isdigit():
# Formatting line name = line[4:]
if "-----" in line: # Should be nothing, but let's be safe
continue elif ":" not in line:
# Blank lines divide esper sections pass
if not line.strip(): # A stat we can just save k : v
next_esper = True
# The first line in a new section is the esper name
elif next_esper:
esper = line.strip()
if esper not in result:
result[esper] = {"learnset": {}, "name": esper}
next_esper = False
# Any line with ":" is a k=v we should just shove into the dict
elif ": " in line:
k, v = line.split(": ")
result[esper][k.lower()] = v.strip()
# Everything else should be spell learnset
else: else:
spell, mult = line.split(" x") stat, value = line.split(":")
result[esper]["learnset"][spell.strip()] = f"x{mult}" c_data[stat] = int(value)
return result if name != "NULL":
result[name] = c_data
@staticmethod return result
def parse_ITEM_MAGIC(data: str) -> dict[str, dict]:
"""
Parse the ITEM MAGIC section.
This section is actually three distinct subsections. Breakable items and procs
we can just store as k=v in sub-dicts. The spell-teaching items section we treat
like the esper learnset and store spell_name = learn multiplier.
"""
result = {}
section = None def parse_COMMANDS(data: str) -> dict[str, dict]:
for line in data.split("\n"): """
# Formatting lines Parse the COMMANDS section.
if "-----" in line or not line.strip():
continue
# Anything with ":" is a k=v to insert
if ":" in line:
k, v = line.split(": ")
# Spell-teaching needs special logic to get the {spell: multiplier} format
if section == "spell-teaching":
spell, mult = v.split(" x")
result[section][k.strip()] = {spell.strip(): f"x{mult}"}
else:
result[section][k.strip()] = v.strip()
# Anything else should be a section header. Use the first word unless it's "ITEM"
else:
tok_line = line.split()
section = tok_line[1].lower() if "ITEM" in tok_line[0] else tok_line[0].lower()
result[section] = {}
return result This contains information on special commands, expanding contracted command
names into more detailed explanations like GranSaw = Grand Train + Chainsaw.
"""
commands = {}
@staticmethod # We split by ------ which divides the command name from its data
def parse_COLOSSEUM(data: str) -> dict[str, dict]: # As a result we have to pull the last line from each block and remember
""" # it as the name of the command in the next block. Blorf :)
Parse the COLOSSEUM section. next_command_name = None
for c_data in data.split("\n-------\n"):
c_data_lines = [c_data_line.strip() for c_data_line in c_data.split("\n")]
if "" in c_data_lines:
c_data_lines.remove("")
if next_command_name:
command_string = "; ".join(c_data_lines[:-1])
Each line is one item offered, which has a resulting item, a monster level, and a # Clip trailing junk from inconsistent spoiler log generation
a monster name. This results in basic string splitting giving us all the data we # as well as the join above
need. if command_string.endswith("; "):
""" command_string = command_string[:-2]
result = {} if command_string.endswith("."):
command_string = command_string[:-1]
for line in data.split("\n"): # Clean up a couple of clumsy string cases from the join above
if "-----" in line or not line.strip(): command_string = command_string.replace(".; ", ": ")
continue command_string = command_string.replace(" ", " ")
command_string = command_string.replace(":;", ":")
item, tok_line = line.split("->") # Commit the command to the dict
new_item, tok_line = tok_line.split(": LV ") commands[next_command_name] = command_string
level, name = tok_line.split(" ", 1)
result[item.strip()] = { next_command_name = c_data_lines[-1].lower()
"becomes": new_item.strip(),
"battle": {"monster": name.strip(), "level": int(level.strip())},
}
return result return commands
@staticmethod
def parse_ITEM_EFFECTS(data: str) -> dict[str, dict]: # noqa: C901, PLR0912
"""
Parse the BCCE-only ITEM EFFECTS section.
This is a weird chimera section with multiple sub-sections. Most of these def parse_SEED(data: str) -> dict[str, bool | str]:
sub-sections can just be k:v or k:v, v, v parsed. Elemental properties is """
a special indented list and special features can contain command changers Parse the injected SEED section.
so we need a lot of special parsing.
"""
result = {}
mode = None
item = None
for line in data.split("\n"): This is a fake section injected by the loader code. It contains nothing
if "-----" in line or not line.strip(): but the seed code and we derive from this if the randomizer is BCCE or
continue BCEX, and normalize the seed code to a standard format by undoing the
changes BCCE makes to it.
"""
# Normalize seed codes to BCEX format, removing spaces and replacing pipes with dots
seed = data.replace("|", ".").replace(" ", "")
if line == line.upper(): return {"is_bcce": data.startswith("CE"), "seed": seed}
mode = line.lower().strip().replace(" ", "_")
result[mode] = {}
# Everything here is k:v splitable except the elemental properties
# section which is k:v but with a return and indent and multiple values.
elif mode == "elemental_properties":
if line.startswith(" "):
tok_line = line.split()
operator = "+" if "Gained" in tok_line else "-" if "Lost" in tok_line else ""
element = tok_line[-1]
effect = tok_line[2].strip(":")
if item not in result[mode]:
result[mode][item] = []
result[mode][item].append(f"{operator}{element} {effect}") def parse_SECRET_ITEMS(data: str) -> list[str]:
else: """
item = line.split(":")[0] Parse the BCCE-only SECRET ITEMS section.
result[mode][item] = []
else:
item, effect = line.split(":")
item = item.strip()
effect = effect.strip()
for effect_token in effect.split(", "): I'm unsure what this is for. It's a series of strings with no real obvious
# This is a command change. This can appear in command_changers *or* features significance, so we just return it as a list.
# In either case the result goes in command changers for consistency """
if "->" in effect_token: # I have no idea what this is lol, dump it to a list for now
old, new = effect_token.split("->") return [line for line in data.split("\n") if not line.startswith("---")]
# We don't have a guarantee COMMAND CHANGERS is in yet...
if "command_changers" not in result:
result["command_changers"] = {}
if item not in result["command_changers"]:
result["command_changers"][item] = {}
result["command_changers"][item][old.strip()] = new.strip()
# Everything else should hopefully just be a basic effect list
else:
if item not in result[mode]:
result[mode][item] = []
result[mode][item].append(effect_token.strip())
return result def load(filename: str) -> dict[str, str]:
"""Load file and tokenize into sections."""
# Load our file, tokenize by section header (starting with ====)
with Path(filename).open(encoding="utf-8") as infile:
tok_data = infile.read().split("============================================================\n")
@staticmethod sections = {}
def parse_SHOPS(data: str) -> dict[str, dict]:
"""
Parse SHOPS section.
For now this is just a dict of shop name => {item => cost}. I would like to split top_section = True
this up better so you have, for example narshe["wob"]["after_kefka"]["weapons"] but for s in tok_data:
that's probably more lifting than is necessary. Most people will just be searching # The top section needs special handling and contains only seed code
for buyable items period. if top_section:
""" sections["SEED"] = s.split("\n", 1)[0][12:]
result = {} top_section = False
shop = None continue
for line in data.split("\n"): # Everything else we just dump into named sections for now
if "-----" in line or not line.strip(): section_header, section_data = s.split("\n", 1)
continue sections[section_header[5:]] = section_data
if line == line.upper(): return sections
shop = line.strip()
result[shop] = {"stock": {}, "female_discount": False}
elif line.startswith("Discounts for female characters"):
result[shop]["female_discount"] = True
else:
tok_line = line.split()
item = " ".join(tok_line[:-1])
cost = tok_line[-1]
result[shop]["stock"][item.strip()] = int(cost.strip())
return result
@staticmethod if __name__ == "__main__":
def cleanup_STATS(data: dict) -> bool: sections = load(sys.argv[1])
"""
Fold BCCE-only STATS section back into CHARACTERS data.
This returns BCCE logs back to how they were laid out in BCEX: where stat blocks data = {}
were simply part of the CHARACTERS data.
The BCCE STATS section keys on character slot (Terra, Locke, etc) and not the # This mess tries to run a function named parse_SECTION for each section,
new randomized character name, so some hunting has to happen here. # and just continues to the next section if one doesn't exist.
""" for k, v in sections.items():
for slot, stats in data.get("STATS", {}).items(): try:
for c_data in data.get("CHARACTERS", {}).values(): section_func = f"parse_{k.replace(' ', '_')}"
data[k] = globals()[section_func](v)
except KeyError:
continue
# Subkey CHARACTERS commands with COMMANDS data
# This turns lists of commands each character has into hashes where
# Command name => Textual desc of command
# Certain flags don't shuffle commands like this so we have to check
if "COMMANDS" in data:
for c_data in data["CHARACTERS"].values():
new_commands = {}
for command in c_data["commands"]:
new_commands[command] = data["COMMANDS"].get(command, command)
c_data["commands"] = new_commands
# If we have a STATS block, snap it into CHARACTER data
# BCCE broke this out into its own section
# Worse, it keys on slot name, not randomized character name
if "STATS" in data:
for slot, stats in data["STATS"].items():
for c_data in data["CHARACTERS"].values():
if c_data["originally"].lower() == slot.lower(): if c_data["originally"].lower() == slot.lower():
c_data["stats"] = stats c_data["stats"] = stats
del data["STATS"]
return True # If we ran BCCE Remonsterate, fold sprite data into monster block
if "REMONSTERATE" in data:
@staticmethod for name, info in data["REMONSTERATE"].items():
def cleanup_COMMANDS(data: dict) -> bool: for m_name, m_info in data["MONSTERS"].items():
"""Fold COMMANDS expanded descriptions into CHARACTERS command data."""
# If our COMMANDS section is missing or somehow missing a given command, we just
# repeat the command's name as its description. This should only be simple things
# like "fight" and "magic" unless something goes wrong.
command_info = data.get("COMMANDS", {})
for c_data in data.get("CHARACTERS", {}).values():
for command in c_data.get("commands", {}):
c_data["commands"][command] = command_info.get(command, command)
return False
@staticmethod
def cleanup_REMONSTERATE(data: dict) -> bool:
"""Fold REMONSTERATE section into MONSTERS section data."""
for name, info in data.get("REMONSTERATE", {}).items():
for m_name, m_info in data.get("MONSTERS", {}).items():
if name == m_name: if name == m_name:
m_info["originally"] = info["originally"] m_info["originally"] = info["originally"]
m_info["sprite"] = info["sprite"] m_info["sprite"] = info["sprite"]
return True del data["REMONSTERATE"]
def get_sections(self, data: str) -> dict[str, str]:
"""Split logfile text and return a dict of sections for parsing."""
tok_data = data.split("============================================================\n")
sections = {}
top_section = True
for s in tok_data:
# The top section needs special handling and contains only seed code
if top_section:
sections["SEED"] = s.split("\n", 1)[0][12:]
top_section = False
continue
# Everything else we just dump into named sections for now
section_header, section_data = s.split("\n", 1)
sections[section_header[5:]] = section_data
self.config_sections = sections
return sections
def parse(self) -> dict:
"""Fully parse the logfile and return the full data object."""
# Get individual sections to work on
with Path(self.filename).open(encoding="utf-8") as infile:
sections = self.get_sections(infile.read())
data = {}
# For each section attempt to run a parser function for it
for k, v in sections.items():
section_func = f"parse_{k.replace(' ', '_')}"
if hasattr(self, section_func):
data[k] = getattr(self, section_func)(v)
# Do post-parse cleanup. We need all sections parsed to do these
# Any cleanup function that returns true has its respective section deleted
section_dels = set()
for k in data:
section_func = f"cleanup_{k.replace(' ', '_')}"
if hasattr(self, section_func) and getattr(self, section_func)(data):
section_dels.add(k)
# Any section cleanup that returns true means delete that section
for k in section_dels:
if k in data:
del data[k]
self.data_sections = data
return data
if __name__ == "__main__":
p = Parser(sys.argv[1])
data = p.parse()
# Barf this pile of trash out # Barf this pile of trash out
print(json.dumps(data)) print(json.dumps(data))